Sunday, February 21, 2010
Reflecting on GAME Plan for students
As I think of what I have achieved since I implemented my GAME Plan, I realize that I am even closer to my goal which is to implement more technology in my classroom to aid and enhance my pedagogical skills. My students have learned to collaborate with their peers by offering suggestions, help and support as they learn together through use of email and blogging. The NETS-S standards encourage the use of digital tools to communicate and collaborate efficiently. I believe I am closer to achieving this goal since my students have learned to leave constructive feedback, whether by asking a question or offering an alternate means to solving a problem. They have also learned to respect each other's opinion in that they are becoming great digital citizens. In my GAME Plan the goal is for them to use and improve their critical thinking skills. They are working on such based on the assignments they are given to offer feedback. Sometimes I may give them a problem with a step by step solution and they need to explain to me what they think the person did wrong and tell what the person should have done. Sometimes they have to perform research as was evident in a lesson taught on inequalities where they had to find illustrations of inequalities in their everyday to reinforce the concept of 'less than' and 'greater than.' Technology has definitely made a difference in the way I approach my lessons since I want to make math come alive for students in high school.
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